Irrlicht 3D Engine
irr::SIrrlichtCreationParameters Struct Reference

Structure for holding Irrlicht Device creation parameters. More...

#include <SIrrCreationParameters.h>

Public Member Functions

 SIrrlichtCreationParameters ()
 Constructs a SIrrlichtCreationParameters structure with default values. More...
 
 SIrrlichtCreationParameters (const SIrrlichtCreationParameters &other)
 
SIrrlichtCreationParametersoperator= (const SIrrlichtCreationParameters &other)
 

Public Attributes

u8 AntiAlias
 Specifies if the device should use fullscreen anti aliasing. More...
 
u8 Bits
 Minimum Bits per pixel of the color buffer in fullscreen mode. Ignored if windowed mode. Default: 32. More...
 
E_DEVICE_TYPE DeviceType
 Type of the device. More...
 
u32 DisplayAdapter
 Allows to select which graphic card is used for rendering when more than one card is in the system. More...
 
bool Doublebuffer
 Whether the main framebuffer uses doublebuffering. More...
 
bool DriverMultithreaded
 Create the driver multithreaded. More...
 
video::E_DRIVER_TYPE DriverType
 Type of video driver used to render graphics. More...
 
IEventReceiverEventReceiver
 A user created event receiver. More...
 
bool Fullscreen
 Should be set to true if the device should run in fullscreen. More...
 
bool HandleSRGB
 Flag to enable proper sRGB and linear color handling. More...
 
bool HighPrecisionFPU
 Specifies if the device should use high precision FPU setting. More...
 
bool IgnoreInput
 Specifies if the device should ignore input events. More...
 
ELOG_LEVEL LoggingLevel
 Specifies the logging level used in the logging interface. More...
 
const c8 *const SDK_version_do_not_use
 Don't use or change this parameter. More...
 
bool Stencilbuffer
 Specifies if the stencil buffer should be enabled. More...
 
bool Stereobuffer
 Specifies if the device should use stereo buffers. More...
 
bool UsePerformanceTimer
 Enables use of high performance timers on Windows platform. More...
 
bool Vsync
 Specifies vertical synchronization. More...
 
void * WindowId
 Window Id. More...
 
core::position2di WindowPosition
 Position of the window on-screen. Default: (-1, -1) or centered. More...
 
core::dimension2d< u32WindowSize
 Size of the window or the video mode in fullscreen mode. Default: 800x600. More...
 
bool WithAlphaChannel
 Whether the main framebuffer uses an alpha channel. More...
 
u8 ZBufferBits
 Minimum Bits per pixel of the depth buffer. Default: 24. More...
 

Detailed Description

Structure for holding Irrlicht Device creation parameters.

This structure is used in the createDeviceEx() function.

Definition at line 20 of file SIrrCreationParameters.h.

Constructor & Destructor Documentation

◆ SIrrlichtCreationParameters() [1/2]

irr::SIrrlichtCreationParameters::SIrrlichtCreationParameters ( )
inline

Constructs a SIrrlichtCreationParameters structure with default values.

Definition at line 23 of file SIrrCreationParameters.h.

◆ SIrrlichtCreationParameters() [2/2]

irr::SIrrlichtCreationParameters::SIrrlichtCreationParameters ( const SIrrlichtCreationParameters other)
inline

Definition at line 54 of file SIrrCreationParameters.h.

Member Function Documentation

◆ operator=()

Member Data Documentation

◆ AntiAlias

u8 irr::SIrrlichtCreationParameters::AntiAlias

Specifies if the device should use fullscreen anti aliasing.

Makes sharp/pixelated edges softer, but requires more performance. Also, 2D elements might look blurred with this switched on. The resulting rendering quality also depends on the hardware and driver you are using, your program might look different on different hardware with this. So if you are writing a game/application with AntiAlias switched on, it would be a good idea to make it possible to switch this option off again by the user. The value is the maximal antialiasing factor requested for the device. The creation method will automatically try smaller values if no window can be created with the given value. Value one is usually the same as 0 (disabled), but might be a special value on some platforms. On D3D devices it maps to NONMASKABLE. Default value: 0 - disabled

Definition at line 150 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ Bits

u8 irr::SIrrlichtCreationParameters::Bits

Minimum Bits per pixel of the color buffer in fullscreen mode. Ignored if windowed mode. Default: 32.

Definition at line 111 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ DeviceType

E_DEVICE_TYPE irr::SIrrlichtCreationParameters::DeviceType

Type of the device.

This setting decides the windowing system used by the device, most device types are native to a specific operating system and so may not be available. EIDT_WIN32 is only available on Windows desktops, EIDT_WINCE is only available on Windows mobile devices, EIDT_COCOA is only available on Mac OSX, EIDT_X11 is available on Linux, Solaris, BSD and other operating systems which use X11, EIDT_SDL is available on most systems if compiled in, EIDT_CONSOLE is usually available but can only render to text, EIDT_BEST will select the best available device for your operating system. Default: EIDT_BEST.

Definition at line 96 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ DisplayAdapter

u32 irr::SIrrlichtCreationParameters::DisplayAdapter

Allows to select which graphic card is used for rendering when more than one card is in the system.

So far only supported on D3D

Definition at line 276 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ Doublebuffer

bool irr::SIrrlichtCreationParameters::Doublebuffer

Whether the main framebuffer uses doublebuffering.

This should be usually enabled, in order to avoid render artifacts on the visible framebuffer. However, it might be useful to use only one buffer on very small devices. If no doublebuffering is available, the drivers will fall back to single buffers. Default value: true

Definition at line 184 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ DriverMultithreaded

bool irr::SIrrlichtCreationParameters::DriverMultithreaded

Create the driver multithreaded.

Default is false. Enabling this can slow down your application. Note that this does not make Irrlicht threadsafe, but only the underlying driver-API for the graphiccard. So far only supported on D3D.

Definition at line 282 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ DriverType

video::E_DRIVER_TYPE irr::SIrrlichtCreationParameters::DriverType

Type of video driver used to render graphics.

This can currently be video::EDT_NULL, video::EDT_SOFTWARE, video::EDT_BURNINGSVIDEO, video::EDT_DIRECT3D9, and video::EDT_OPENGL. Default: EDT_BURNINGSVIDEO.

Definition at line 102 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ EventReceiver

IEventReceiver* irr::SIrrlichtCreationParameters::EventReceiver

A user created event receiver.

Definition at line 211 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ Fullscreen

bool irr::SIrrlichtCreationParameters::Fullscreen

Should be set to true if the device should run in fullscreen.

Otherwise the device runs in windowed mode. Default: false.

Definition at line 118 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ HandleSRGB

bool irr::SIrrlichtCreationParameters::HandleSRGB

Flag to enable proper sRGB and linear color handling.

In most situations, it is desirable to have the color handling in non-linear sRGB color space, and only do the intermediate color calculations in linear RGB space. If this flag is enabled, the device and driver try to assure that all color input and output are color corrected and only the internal color representation is linear. This means, that the color output is properly gamma-adjusted to provide the brighter colors for monitor display. And that blending and lighting give a more natural look, due to proper conversion from non-linear colors into linear color space for blend operations. If this flag is enabled, all texture colors (which are usually in sRGB space) are correctly displayed. However vertex colors and other explicitly set values have to be manually encoded in linear color space. Default value: false.

Definition at line 165 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ HighPrecisionFPU

bool irr::SIrrlichtCreationParameters::HighPrecisionFPU

Specifies if the device should use high precision FPU setting.

This is only relevant for DirectX Devices, which switch to low FPU precision by default for performance reasons. However, this may lead to problems with the other computations of the application. In this case setting this flag to true should help

  • on the expense of performance loss, though. Default value: false

Definition at line 208 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ IgnoreInput

bool irr::SIrrlichtCreationParameters::IgnoreInput

Specifies if the device should ignore input events.

This is only relevant when using external I/O handlers. External windows need to take care of this themselves. Currently only supported by X11. Default value: false

Definition at line 191 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ LoggingLevel

ELOG_LEVEL irr::SIrrlichtCreationParameters::LoggingLevel

Specifies the logging level used in the logging interface.

The default value is ELL_INFORMATION. You can access the ILogger interface later on from the IrrlichtDevice with getLogger() and set another level. But if you need more or less logging information already from device creation, then you have to change it here.

Definition at line 272 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ SDK_version_do_not_use

const c8* const irr::SIrrlichtCreationParameters::SDK_version_do_not_use

Don't use or change this parameter.

Always set it to IRRLICHT_SDK_VERSION, which is done by default. This is needed for sdk version checks.

Definition at line 294 of file SIrrCreationParameters.h.

◆ Stencilbuffer

bool irr::SIrrlichtCreationParameters::Stencilbuffer

Specifies if the stencil buffer should be enabled.

Set this to true, if you want the engine be able to draw stencil buffer shadows. Note that not all drivers are able to use the stencil buffer, hence it can be ignored during device creation. Without the stencil buffer no shadows will be drawn. Default: true.

Definition at line 126 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ Stereobuffer

bool irr::SIrrlichtCreationParameters::Stereobuffer

Specifies if the device should use stereo buffers.

Some high-end gfx cards support two framebuffers for direct support of stereoscopic output devices. If this flag is set the device tries to create a stereo context. Currently only supported by OpenGL. Default value: false

Definition at line 199 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ UsePerformanceTimer

bool irr::SIrrlichtCreationParameters::UsePerformanceTimer

Enables use of high performance timers on Windows platform.

When performance timers are not used, standard GetTickCount() is used instead which usually has worse resolution, but also less problems with speed stepping and other techniques.

Definition at line 289 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ Vsync

bool irr::SIrrlichtCreationParameters::Vsync

Specifies vertical synchronization.

If set to true, the driver will wait for the vertical retrace period, otherwise not. May be silently ignored. Default: false

Definition at line 132 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ WindowId

void* irr::SIrrlichtCreationParameters::WindowId

Window Id.

If this is set to a value other than 0, the Irrlicht Engine will be created in an already existing window. For windows, set this to the HWND of the window you want. The windowSize and FullScreen options will be ignored when using the WindowId parameter. Default this is set to 0. To make Irrlicht run inside the custom window, you still will have to draw Irrlicht on your own. You can use this loop, as usual:

while (device->run())
{
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, 0);
smgr->drawAll();
driver->endScene();
}

Instead of this, you can also simply use your own message loop using GetMessage, DispatchMessage and whatever. Calling IrrlichtDevice::run() will cause Irrlicht to dispatch messages internally too. You need not call Device->run() if you want to do your own message dispatching loop, but Irrlicht will not be able to fetch user input then and you have to do it on your own using the window messages, DirectInput, or whatever. Also, you'll have to increment the Irrlicht timer. An alternative, own message dispatching loop without device->run() would look like this:

MSG msg;
while (true)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
if (msg.message == WM_QUIT)
break;
}
// increase virtual timer time
device->getTimer()->tick();
// draw engine picture
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, 0);
smgr->drawAll();
driver->endScene();
}

However, there is no need to draw the picture this often. Just do it how you like.

Definition at line 264 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ WindowPosition

core::position2di irr::SIrrlichtCreationParameters::WindowPosition

Position of the window on-screen. Default: (-1, -1) or centered.

Definition at line 108 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ WindowSize

core::dimension2d<u32> irr::SIrrlichtCreationParameters::WindowSize

Size of the window or the video mode in fullscreen mode. Default: 800x600.

Definition at line 105 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ WithAlphaChannel

bool irr::SIrrlichtCreationParameters::WithAlphaChannel

Whether the main framebuffer uses an alpha channel.

In some situations it might be desirable to get a color buffer with an alpha channel, e.g. when rendering into a transparent window or overlay. If this flag is set the device tries to create a framebuffer with alpha channel. If this flag is set, only color buffers with alpha channel are considered. Otherwise, it depends on the actual hardware if the colorbuffer has an alpha channel or not. Default value: false

Definition at line 176 of file SIrrCreationParameters.h.

Referenced by operator=().

◆ ZBufferBits

u8 irr::SIrrlichtCreationParameters::ZBufferBits

Minimum Bits per pixel of the depth buffer. Default: 24.

Definition at line 114 of file SIrrCreationParameters.h.

Referenced by operator=().


The documentation for this struct was generated from the following file: