Irrlicht 3D Engine
position2d.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
6 
8 #ifndef __IRR_POSITION_H_INCLUDED__
9 #define __IRR_POSITION_H_INCLUDED__
10 
11 #include "vector2d.h"
12 
13 namespace irr
14 {
15 namespace core
16 {
17 
18 // Use typedefs where possible as they are more explicit...
19 
22 
25 } // namespace core
26 } // namespace irr
27 
28 // ...and use a #define to catch the rest, for (e.g.) position2d<f64>
29 #define position2d vector2d
30 
31 #endif // __IRR_POSITION_H_INCLUDED__
32 
vector2d< f32 > position2df
Definition: position2d.h:21
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
vector2d< s32 > position2di
Definition: position2d.h:24