Irrlicht 3D Engine
irr::scene::ISceneNodeAnimator Member List

This is the complete list of members for irr::scene::ISceneNodeAnimator, including all inherited members.

animateNode(ISceneNode *node, u32 timeMs)=0irr::scene::ISceneNodeAnimatorpure virtual
cloneMembers(const ISceneNodeAnimator *toCopyFrom)irr::scene::ISceneNodeAnimatorinlineprotected
createClone(ISceneNode *node, ISceneManager *newManager=0)=0irr::scene::ISceneNodeAnimatorpure virtual
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) _IRR_OVERRIDE_irr::scene::ISceneNodeAnimatorinlinevirtual
drop() constirr::IReferenceCountedinline
getDebugName() constirr::IReferenceCountedinline
getReferenceCount() constirr::IReferenceCountedinline
getStartTime() constirr::scene::ISceneNodeAnimatorinlinevirtual
getType() constirr::scene::ISceneNodeAnimatorinlinevirtual
grab() constirr::IReferenceCountedinline
hasFinished(void) constirr::scene::ISceneNodeAnimatorinlinevirtual
IReferenceCounted()irr::IReferenceCountedinline
ISceneNodeAnimator()irr::scene::ISceneNodeAnimatorinline
IsEnabledirr::scene::ISceneNodeAnimatorprotected
isEnabled() constirr::scene::ISceneNodeAnimatorinlinevirtual
isEventReceiverEnabled() constirr::scene::ISceneNodeAnimatorinlinevirtual
OnEvent(const SEvent &event) _IRR_OVERRIDE_irr::scene::ISceneNodeAnimatorinlinevirtual
PauseTimeStartirr::scene::ISceneNodeAnimatorprotected
PauseTimeSumirr::scene::ISceneNodeAnimatorprotected
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const _IRR_OVERRIDE_irr::scene::ISceneNodeAnimatorinlinevirtual
setDebugName(const c8 *newName)irr::IReferenceCountedinlineprotected
setEnabled(bool enabled, u32 timeNow=0)irr::scene::ISceneNodeAnimatorinlinevirtual
setStartTime(u32 time, bool resetPauseTime=true)irr::scene::ISceneNodeAnimatorinlinevirtual
StartTimeirr::scene::ISceneNodeAnimatorprotected
~IEventReceiver()irr::IEventReceiverinlinevirtual
~IReferenceCounted()irr::IReferenceCountedinlinevirtual