Irrlicht 3D Engine
irr::core::vector3d< T > Class Template Reference

3d vector template class with lots of operators and methods. More...

#include <vector3d.h>

Public Member Functions

 vector3d ()
 Default constructor (null vector). More...
 
 vector3d (T nx, T ny, T nz)
 Constructor with three different values. More...
 
 vector3d (T n)
 Constructor with the same value for all elements. More...
 
 vector3d (const vector3d< T > &other)
 Copy constructor. More...
 
vector3d< T > crossProduct (const vector3d< T > &p) const
 Calculates the cross product with another vector. More...
 
dotProduct (const vector3d< T > &other) const
 Get the dot product with another vector. More...
 
bool equals (const vector3d< T > &other, const T tolerance=(T) ROUNDING_ERROR_f32) const
 returns if this vector equals the other one, taking floating point rounding errors into account More...
 
void getAs3Values (T *array) const
 Fills an array of 3 values with the vector data (usually floats). More...
 
void getAs4Values (T *array) const
 Fills an array of 4 values with the vector data (usually floats). More...
 
getDistanceFrom (const vector3d< T > &other) const
 Get distance from another point. More...
 
getDistanceFromSQ (const vector3d< T > &other) const
 Returns squared distance from another point. More...
 
vector3d< T > getHorizontalAngle () const
 Get the rotations that would make a (0,0,1) direction vector point in the same direction as this direction vector. More...
 
vector3d< T > getInterpolated (const vector3d< T > &other, f64 d) const
 Creates an interpolated vector between this vector and another vector. More...
 
vector3d< T > getInterpolated_quadratic (const vector3d< T > &v2, const vector3d< T > &v3, f64 d) const
 Creates a quadratically interpolated vector between this and two other vectors. More...
 
getLength () const
 Get length of the vector. More...
 
getLengthSQ () const
 Get squared length of the vector. More...
 
vector3d< T > getSphericalCoordinateAngles () const
 Get the spherical coordinate angles. More...
 
template<>
vector3d< s32getSphericalCoordinateAngles () const
 
vector3d< T > & interpolate (const vector3d< T > &a, const vector3d< T > &b, f64 d)
 Sets this vector to the linearly interpolated vector between a and b. More...
 
vector3d< T > & invert ()
 Inverts the vector. More...
 
bool isBetweenPoints (const vector3d< T > &begin, const vector3d< T > &end) const
 Returns if this vector interpreted as a point is on a line between two other points. More...
 
vector3d< T > & normalize ()
 Normalizes the vector. More...
 
vector3d< T > operator * (const vector3d< T > &other) const
 
vector3d< T > operator * (const T v) const
 
vector3d< T > & operator *= (const vector3d< T > &other)
 
vector3d< T > & operator *= (const T v)
 
bool operator!= (const vector3d< T > &other) const
 
vector3d< T > operator+ (const vector3d< T > &other) const
 
vector3d< T > operator+ (const T val) const
 
vector3d< T > & operator+= (const vector3d< T > &other)
 
vector3d< T > & operator+= (const T val)
 
vector3d< T > operator- () const
 
vector3d< T > operator- (const vector3d< T > &other) const
 
vector3d< T > operator- (const T val) const
 
vector3d< T > & operator-= (const vector3d< T > &other)
 
vector3d< T > & operator-= (const T val)
 
vector3d< T > operator/ (const vector3d< T > &other) const
 
vector3d< T > operator/ (const T v) const
 
template<>
vector3d< s32operator/ (s32 val) const
 partial specialization for integer vectors More...
 
vector3d< T > & operator/= (const vector3d< T > &other)
 
vector3d< T > & operator/= (const T v)
 
template<>
vector3d< s32 > & operator/= (s32 val)
 
bool operator< (const vector3d< T > &other) const
 sort in order X, Y, Z. Difference must be above rounding tolerance. More...
 
bool operator<= (const vector3d< T > &other) const
 sort in order X, Y, Z. Equality with rounding tolerance. More...
 
vector3d< T > & operator= (const vector3d< T > &other)
 
bool operator== (const vector3d< T > &other) const
 use weak float compare More...
 
bool operator> (const vector3d< T > &other) const
 sort in order X, Y, Z. Difference must be above rounding tolerance. More...
 
bool operator>= (const vector3d< T > &other) const
 sort in order X, Y, Z. Equality with rounding tolerance. More...
 
void rotateXYBy (f64 degrees, const vector3d< T > &center=vector3d< T >())
 Rotates the vector by a specified number of degrees around the Z axis and the specified center. More...
 
void rotateXZBy (f64 degrees, const vector3d< T > &center=vector3d< T >())
 Rotates the vector by a specified number of degrees around the Y axis and the specified center. More...
 
void rotateYZBy (f64 degrees, const vector3d< T > &center=vector3d< T >())
 Rotates the vector by a specified number of degrees around the X axis and the specified center. More...
 
vector3d< T > rotationToDirection (const vector3d< T > &forwards=vector3d< T >(0, 0, 1)) const
 Builds a direction vector from (this) rotation vector. More...
 
vector3d< T > & set (const T nx, const T ny, const T nz)
 
vector3d< T > & set (const vector3d< T > &p)
 
vector3d< T > & setLength (T newlength)
 Sets the length of the vector to a new value. More...
 

Public Attributes

X
 X coordinate of the vector. More...
 
Y
 Y coordinate of the vector. More...
 
Z
 Z coordinate of the vector. More...
 

Detailed Description

template<class T>
class irr::core::vector3d< T >

3d vector template class with lots of operators and methods.

The vector3d class is used in Irrlicht for three main purposes: 1) As a direction vector (most of the methods assume this). 2) As a position in 3d space (which is synonymous with a direction vector from the origin to this position). 3) To hold three Euler rotations, where X is pitch, Y is yaw and Z is roll.

Definition at line 22 of file vector3d.h.

Constructor & Destructor Documentation

◆ vector3d() [1/4]

template<class T>
irr::core::vector3d< T >::vector3d ( )
inline

Default constructor (null vector).

Definition at line 26 of file vector3d.h.

◆ vector3d() [2/4]

template<class T>
irr::core::vector3d< T >::vector3d ( nx,
ny,
nz 
)
inline

Constructor with three different values.

Definition at line 28 of file vector3d.h.

◆ vector3d() [3/4]

template<class T>
irr::core::vector3d< T >::vector3d ( n)
inlineexplicit

Constructor with the same value for all elements.

Definition at line 30 of file vector3d.h.

◆ vector3d() [4/4]

template<class T>
irr::core::vector3d< T >::vector3d ( const vector3d< T > &  other)
inline

Copy constructor.

Definition at line 32 of file vector3d.h.

Member Function Documentation

◆ crossProduct()

template<class T>
vector3d<T> irr::core::vector3d< T >::crossProduct ( const vector3d< T > &  p) const
inline

◆ dotProduct()

◆ equals()

template<class T>
bool irr::core::vector3d< T >::equals ( const vector3d< T > &  other,
const T  tolerance = (T)ROUNDING_ERROR_f32 
) const
inline

returns if this vector equals the other one, taking floating point rounding errors into account

Definition at line 106 of file vector3d.h.

Referenced by irr::core::vector3d< f32 >::operator!=(), and irr::core::vector3d< f32 >::operator==().

◆ getAs3Values()

template<class T>
void irr::core::vector3d< T >::getAs3Values ( T *  array) const
inline

Fills an array of 3 values with the vector data (usually floats).

Useful for setting in shader constants for example.

Definition at line 401 of file vector3d.h.

◆ getAs4Values()

template<class T>
void irr::core::vector3d< T >::getAs4Values ( T *  array) const
inline

Fills an array of 4 values with the vector data (usually floats).

Useful for setting in shader constants for example. The fourth value will always be 0.

Definition at line 391 of file vector3d.h.

◆ getDistanceFrom()

template<class T>
T irr::core::vector3d< T >::getDistanceFrom ( const vector3d< T > &  other) const
inline

Get distance from another point.

Here, the vector is interpreted as point in 3 dimensional space.

Definition at line 132 of file vector3d.h.

Referenced by irr::core::triangle3d< T >::closestPointOnTriangle().

◆ getDistanceFromSQ()

template<class T>
T irr::core::vector3d< T >::getDistanceFromSQ ( const vector3d< T > &  other) const
inline

Returns squared distance from another point.

Here, the vector is interpreted as point in 3 dimensional space.

Definition at line 139 of file vector3d.h.

Referenced by irr::core::vector3d< f32 >::isBetweenPoints().

◆ getHorizontalAngle()

template<class T>
vector3d<T> irr::core::vector3d< T >::getHorizontalAngle ( ) const
inline

Get the rotations that would make a (0,0,1) direction vector point in the same direction as this direction vector.

Thanks to Arras on the Irrlicht forums for this method. This utility method is very useful for orienting scene nodes towards specific targets. For example, if this vector represents the difference between two scene nodes, then applying the result of getHorizontalAngle() to one scene node will point it at the other one. Example code: Where target and seeker are of type ISceneNode* const vector3df toTarget(target->getAbsolutePosition() - seeker->getAbsolutePosition()); const vector3df requiredRotation = toTarget.getHorizontalAngle(); seeker->setRotation(requiredRotation);

Returns
A rotation vector containing the X (pitch) and Y (raw) rotations (in degrees) that when applied to a +Z (e.g. 0, 0, 1) direction vector would make it point in the same direction as this vector. The Z (roll) rotation is always 0, since two Euler rotations are sufficient to point in any given direction.

Definition at line 301 of file vector3d.h.

◆ getInterpolated()

template<class T>
vector3d<T> irr::core::vector3d< T >::getInterpolated ( const vector3d< T > &  other,
f64  d 
) const
inline

Creates an interpolated vector between this vector and another vector.

Parameters
otherThe other vector to interpolate with.
dInterpolation value between 0.0f (all the other vector) and 1.0f (all this vector). Note that this is the opposite direction of interpolation to getInterpolated_quadratic()
Returns
An interpolated vector. This vector is not modified.

Definition at line 247 of file vector3d.h.

Referenced by irr::scene::SViewFrustum::clipLine(), irr::video::S3DVertex::getInterpolated(), irr::video::S3DVertex2TCoords::getInterpolated(), and irr::video::S3DVertexTangents::getInterpolated().

◆ getInterpolated_quadratic()

template<class T>
vector3d<T> irr::core::vector3d< T >::getInterpolated_quadratic ( const vector3d< T > &  v2,
const vector3d< T > &  v3,
f64  d 
) const
inline

Creates a quadratically interpolated vector between this and two other vectors.

Parameters
v2Second vector to interpolate with.
v3Third vector to interpolate with (maximum at 1.0f)
dInterpolation value between 0.0f (all this vector) and 1.0f (all the 3rd vector). Note that this is the opposite direction of interpolation to getInterpolated() and interpolate()
Returns
An interpolated vector. This vector is not modified.

Definition at line 259 of file vector3d.h.

◆ getLength()

◆ getLengthSQ()

template<class T>
T irr::core::vector3d< T >::getLengthSQ ( ) const
inline

Get squared length of the vector.

This is useful because it is much faster than getLength().

Returns
Squared length of the vector.

Definition at line 122 of file vector3d.h.

Referenced by irr::core::vector3d< f32 >::getDistanceFromSQ(), and irr::core::vector3d< f32 >::isBetweenPoints().

◆ getSphericalCoordinateAngles() [1/2]

template<class T>
vector3d<T> irr::core::vector3d< T >::getSphericalCoordinateAngles ( ) const
inline

Get the spherical coordinate angles.

This returns Euler degrees for the point represented by this vector. The calculation assumes the pole at (0,1,0) and returns the angles in X and Y.

Definition at line 332 of file vector3d.h.

◆ getSphericalCoordinateAngles() [2/2]

template<>
vector3d< s32 > irr::core::vector3d< s32 >::getSphericalCoordinateAngles ( ) const
inline

Definition at line 427 of file vector3d.h.

◆ interpolate()

template<class T>
vector3d<T>& irr::core::vector3d< T >::interpolate ( const vector3d< T > &  a,
const vector3d< T > &  b,
f64  d 
)
inline

Sets this vector to the linearly interpolated vector between a and b.

Parameters
afirst vector to interpolate with, maximum at 1.0f
bsecond vector to interpolate with, maximum at 0.0f
dInterpolation value between 0.0f (all vector b) and 1.0f (all vector a) Note that this is the opposite direction of interpolation to getInterpolated_quadratic()

Definition at line 278 of file vector3d.h.

◆ invert()

template<class T>
vector3d<T>& irr::core::vector3d< T >::invert ( )
inline

Inverts the vector.

Definition at line 189 of file vector3d.h.

◆ isBetweenPoints()

template<class T>
bool irr::core::vector3d< T >::isBetweenPoints ( const vector3d< T > &  begin,
const vector3d< T > &  end 
) const
inline

Returns if this vector interpreted as a point is on a line between two other points.

It is assumed that the point is on the line.

Parameters
beginBeginning vector to compare between.
endEnding vector to compare between.
Returns
True if this vector is between begin and end, false if not.

Definition at line 157 of file vector3d.h.

Referenced by irr::core::plane3d< f32 >::getIntersectionWithLimitedLine(), irr::core::triangle3d< T >::getIntersectionWithLimitedLine(), and irr::core::line3d< T >::isPointBetweenStartAndEnd().

◆ normalize()

template<class T>
vector3d<T>& irr::core::vector3d< T >::normalize ( )
inline

◆ operator *() [1/2]

template<class T>
vector3d<T> irr::core::vector3d< T >::operator * ( const vector3d< T > &  other) const
inline

Definition at line 50 of file vector3d.h.

◆ operator *() [2/2]

template<class T>
vector3d<T> irr::core::vector3d< T >::operator * ( const T  v) const
inline

Definition at line 52 of file vector3d.h.

◆ operator *=() [1/2]

template<class T>
vector3d<T>& irr::core::vector3d< T >::operator *= ( const vector3d< T > &  other)
inline

Definition at line 51 of file vector3d.h.

◆ operator *=() [2/2]

template<class T>
vector3d<T>& irr::core::vector3d< T >::operator *= ( const T  v)
inline

Definition at line 53 of file vector3d.h.

◆ operator!=()

template<class T>
bool irr::core::vector3d< T >::operator!= ( const vector3d< T > &  other) const
inline

Definition at line 98 of file vector3d.h.

◆ operator+() [1/2]

template<class T>
vector3d<T> irr::core::vector3d< T >::operator+ ( const vector3d< T > &  other) const
inline

Definition at line 40 of file vector3d.h.

◆ operator+() [2/2]

template<class T>
vector3d<T> irr::core::vector3d< T >::operator+ ( const T  val) const
inline

Definition at line 42 of file vector3d.h.

◆ operator+=() [1/2]

template<class T>
vector3d<T>& irr::core::vector3d< T >::operator+= ( const vector3d< T > &  other)
inline

Definition at line 41 of file vector3d.h.

◆ operator+=() [2/2]

template<class T>
vector3d<T>& irr::core::vector3d< T >::operator+= ( const T  val)
inline

Definition at line 43 of file vector3d.h.

◆ operator-() [1/3]

template<class T>
vector3d<T> irr::core::vector3d< T >::operator- ( ) const
inline

Definition at line 36 of file vector3d.h.

◆ operator-() [2/3]

template<class T>
vector3d<T> irr::core::vector3d< T >::operator- ( const vector3d< T > &  other) const
inline

Definition at line 45 of file vector3d.h.

◆ operator-() [3/3]

template<class T>
vector3d<T> irr::core::vector3d< T >::operator- ( const T  val) const
inline

Definition at line 47 of file vector3d.h.

◆ operator-=() [1/2]

template<class T>
vector3d<T>& irr::core::vector3d< T >::operator-= ( const vector3d< T > &  other)
inline

Definition at line 46 of file vector3d.h.

◆ operator-=() [2/2]

template<class T>
vector3d<T>& irr::core::vector3d< T >::operator-= ( const T  val)
inline

Definition at line 48 of file vector3d.h.

◆ operator/() [1/3]

template<class T>
vector3d<T> irr::core::vector3d< T >::operator/ ( const vector3d< T > &  other) const
inline

Definition at line 55 of file vector3d.h.

◆ operator/() [2/3]

template<class T>
vector3d<T> irr::core::vector3d< T >::operator/ ( const T  v) const
inline

Definition at line 57 of file vector3d.h.

◆ operator/() [3/3]

template<>
vector3d< s32 > irr::core::vector3d< s32 >::operator/ ( s32  val) const
inline

partial specialization for integer vectors

Definition at line 422 of file vector3d.h.

◆ operator/=() [1/3]

template<class T>
vector3d<T>& irr::core::vector3d< T >::operator/= ( const vector3d< T > &  other)
inline

Definition at line 56 of file vector3d.h.

◆ operator/=() [2/3]

template<class T>
vector3d<T>& irr::core::vector3d< T >::operator/= ( const T  v)
inline

Definition at line 58 of file vector3d.h.

◆ operator/=() [3/3]

template<>
vector3d< s32 > & irr::core::vector3d< s32 >::operator/= ( s32  val)
inline

Definition at line 424 of file vector3d.h.

◆ operator<()

template<class T>
bool irr::core::vector3d< T >::operator< ( const vector3d< T > &  other) const
inline

sort in order X, Y, Z. Difference must be above rounding tolerance.

Definition at line 77 of file vector3d.h.

◆ operator<=()

template<class T>
bool irr::core::vector3d< T >::operator<= ( const vector3d< T > &  other) const
inline

sort in order X, Y, Z. Equality with rounding tolerance.

Definition at line 61 of file vector3d.h.

◆ operator=()

template<class T>
vector3d<T>& irr::core::vector3d< T >::operator= ( const vector3d< T > &  other)
inline

Definition at line 38 of file vector3d.h.

◆ operator==()

template<class T>
bool irr::core::vector3d< T >::operator== ( const vector3d< T > &  other) const
inline

use weak float compare

Definition at line 93 of file vector3d.h.

◆ operator>()

template<class T>
bool irr::core::vector3d< T >::operator> ( const vector3d< T > &  other) const
inline

sort in order X, Y, Z. Difference must be above rounding tolerance.

Definition at line 85 of file vector3d.h.

◆ operator>=()

template<class T>
bool irr::core::vector3d< T >::operator>= ( const vector3d< T > &  other) const
inline

sort in order X, Y, Z. Equality with rounding tolerance.

Definition at line 69 of file vector3d.h.

◆ rotateXYBy()

template<class T>
void irr::core::vector3d< T >::rotateXYBy ( f64  degrees,
const vector3d< T > &  center = vector3d<T>() 
)
inline

Rotates the vector by a specified number of degrees around the Z axis and the specified center.

Parameters
degreesNumber of degrees to rotate around the Z axis.
centerThe center of the rotation.

Definition at line 215 of file vector3d.h.

◆ rotateXZBy()

template<class T>
void irr::core::vector3d< T >::rotateXZBy ( f64  degrees,
const vector3d< T > &  center = vector3d<T>() 
)
inline

Rotates the vector by a specified number of degrees around the Y axis and the specified center.

Parameters
degreesNumber of degrees to rotate around the Y axis.
centerThe center of the rotation.

Definition at line 200 of file vector3d.h.

◆ rotateYZBy()

template<class T>
void irr::core::vector3d< T >::rotateYZBy ( f64  degrees,
const vector3d< T > &  center = vector3d<T>() 
)
inline

Rotates the vector by a specified number of degrees around the X axis and the specified center.

Parameters
degreesNumber of degrees to rotate around the X axis.
centerThe center of the rotation.

Definition at line 230 of file vector3d.h.

◆ rotationToDirection()

template<class T>
vector3d<T> irr::core::vector3d< T >::rotationToDirection ( const vector3d< T > &  forwards = vector3d<T>(0, 0, 1)) const
inline

Builds a direction vector from (this) rotation vector.

This vector is assumed to be a rotation vector composed of 3 Euler angle rotations, in degrees. The implementation performs the same calculations as using a matrix to do the rotation.

Parameters
[in]forwardsThe direction representing "forwards" which will be rotated by this vector. If you do not provide a direction, then the +Z axis (0, 0, 1) will be assumed to be forwards.
Returns
A direction vector calculated by rotating the forwards direction by the 3 Euler angles (in degrees) represented by this vector.

Definition at line 359 of file vector3d.h.

◆ set() [1/2]

◆ set() [2/2]

template<class T>
vector3d<T>& irr::core::vector3d< T >::set ( const vector3d< T > &  p)
inline

Definition at line 114 of file vector3d.h.

◆ setLength()

template<class T>
vector3d<T>& irr::core::vector3d< T >::setLength ( newlength)
inline

Sets the length of the vector to a new value.

Definition at line 182 of file vector3d.h.

Member Data Documentation

◆ X

template<class T>
T irr::core::vector3d< T >::X

X coordinate of the vector.

Definition at line 410 of file vector3d.h.

Referenced by irr::core::aabbox3d< f32 >::addInternalPoint(), irr::core::CMatrix4< T >::buildAxisAlignedBillboard(), irr::core::CMatrix4< T >::buildCameraLookAtMatrixLH(), irr::core::CMatrix4< T >::buildCameraLookAtMatrixRH(), irr::core::CMatrix4< T >::buildRotateFromTo(), irr::core::CMatrix4< T >::buildShadowMatrix(), irr::core::aabbox3d< f32 >::classifyPlaneRelation(), irr::core::vector3d< f32 >::crossProduct(), irr::core::vector3d< f32 >::dotProduct(), irr::core::vector3d< f32 >::equals(), irr::core::quaternion::fromAngleAxis(), irr::core::aabbox3d< f32 >::getArea(), irr::core::vector3d< f32 >::getAs3Values(), irr::core::vector3d< f32 >::getAs4Values(), irr::scene::quake3::getAsVector3df(), irr::core::vector3d< f32 >::getDistanceFrom(), irr::core::vector3d< f32 >::getDistanceFromSQ(), irr::core::aabbox3d< f32 >::getEdges(), irr::core::vector3d< f32 >::getHorizontalAngle(), irr::core::vector3d< f32 >::getInterpolated(), irr::core::vector3d< f32 >::getInterpolated_quadratic(), irr::core::triangle3d< T >::getIntersectionOfPlaneWithLine(), irr::core::vector3d< f32 >::getLength(), irr::core::vector3d< f32 >::getLengthSQ(), irr::core::quaternion::getMatrix(), irr::core::CMatrix4< T >::getRotationDegrees(), irr::core::vector3d< f32 >::getSphericalCoordinateAngles(), irr::core::aabbox3d< f32 >::getVolume(), irr::core::vector3d< f32 >::interpolate(), irr::core::aabbox3d< f32 >::intersectsWithLine(), irr::core::CMatrix4< T >::inverseRotateVect(), irr::core::CMatrix4< T >::inverseTranslateVect(), irr::core::vector3d< f32 >::invert(), irr::core::triangle3d< T >::isPointInside(), irr::core::aabbox3d< f32 >::isPointInside(), irr::core::aabbox3d< f32 >::isPointTotalInside(), irr::core::vector3d< f32 >::normalize(), irr::core::vector3d< f32 >::operator *(), irr::core::vector3d< f32 >::operator *=(), irr::core::vector3d< f32 >::operator+(), irr::core::vector3d< f32 >::operator+=(), irr::core::vector3d< f32 >::operator-(), irr::core::vector3d< f32 >::operator-=(), irr::core::vector3d< f32 >::operator/(), irr::core::vector3d< f32 >::operator/=(), irr::core::vector3d< f32 >::operator<(), irr::core::vector3d< f32 >::operator<=(), irr::core::vector3d< f32 >::operator=(), irr::core::vector3d< f32 >::operator>(), irr::core::vector3d< f32 >::operator>=(), irr::core::quaternion::quaternion(), irr::core::CMatrix4< T >::rotateVect(), irr::core::vector3d< f32 >::rotateXYBy(), irr::core::vector3d< f32 >::rotateXZBy(), irr::core::vector3d< f32 >::rotateYZBy(), irr::core::quaternion::rotationFromTo(), irr::core::vector3d< f32 >::rotationToDirection(), irr::core::quaternion::set(), irr::core::vector3d< f32 >::set(), irr::scene::SViewFrustum::setFrom(), irr::core::CMatrix4< T >::setInverseRotationRadians(), irr::core::CMatrix4< T >::setInverseTranslation(), irr::core::CMatrix4< T >::setRotationAxisRadians(), irr::core::CMatrix4< T >::setRotationCenter(), irr::core::CMatrix4< T >::setRotationRadians(), irr::core::CMatrix4< T >::setScale(), irr::core::CMatrix4< T >::setTranslation(), irr::core::quaternion::toAngleAxis(), irr::core::quaternion::toEuler(), irr::core::CMatrix4< T >::transformBoxEx(), irr::core::CMatrix4< T >::transformVect(), irr::core::CMatrix4< T >::translateVect(), and irr::scene::SMD3QuaternionTag::~SMD3QuaternionTag().

◆ Y

template<class T>
T irr::core::vector3d< T >::Y

Y coordinate of the vector.

Definition at line 413 of file vector3d.h.

Referenced by irr::core::aabbox3d< f32 >::addInternalPoint(), irr::core::CMatrix4< T >::buildAxisAlignedBillboard(), irr::core::CMatrix4< T >::buildCameraLookAtMatrixLH(), irr::core::CMatrix4< T >::buildCameraLookAtMatrixRH(), irr::core::CMatrix4< T >::buildRotateFromTo(), irr::core::CMatrix4< T >::buildShadowMatrix(), irr::core::aabbox3d< f32 >::classifyPlaneRelation(), irr::core::vector3d< f32 >::crossProduct(), irr::core::vector3d< f32 >::dotProduct(), irr::core::vector3d< f32 >::equals(), irr::core::quaternion::fromAngleAxis(), irr::core::aabbox3d< f32 >::getArea(), irr::core::vector3d< f32 >::getAs3Values(), irr::core::vector3d< f32 >::getAs4Values(), irr::scene::quake3::getAsVector3df(), irr::core::vector3d< f32 >::getDistanceFrom(), irr::core::vector3d< f32 >::getDistanceFromSQ(), irr::core::aabbox3d< f32 >::getEdges(), irr::core::vector3d< f32 >::getHorizontalAngle(), irr::core::vector3d< f32 >::getInterpolated(), irr::core::vector3d< f32 >::getInterpolated_quadratic(), irr::core::triangle3d< T >::getIntersectionOfPlaneWithLine(), irr::core::vector3d< f32 >::getLength(), irr::core::vector3d< f32 >::getLengthSQ(), irr::core::quaternion::getMatrix(), irr::core::CMatrix4< T >::getRotationDegrees(), irr::core::vector3d< f32 >::getSphericalCoordinateAngles(), irr::core::aabbox3d< f32 >::getVolume(), irr::core::vector3d< f32 >::interpolate(), irr::core::aabbox3d< f32 >::intersectsWithLine(), irr::core::CMatrix4< T >::inverseRotateVect(), irr::core::CMatrix4< T >::inverseTranslateVect(), irr::core::vector3d< f32 >::invert(), irr::core::triangle3d< T >::isPointInside(), irr::core::aabbox3d< f32 >::isPointInside(), irr::core::aabbox3d< f32 >::isPointTotalInside(), irr::core::vector3d< f32 >::normalize(), irr::core::vector3d< f32 >::operator *(), irr::core::vector3d< f32 >::operator *=(), irr::core::vector3d< f32 >::operator+(), irr::core::vector3d< f32 >::operator+=(), irr::core::vector3d< f32 >::operator-(), irr::core::vector3d< f32 >::operator-=(), irr::core::vector3d< f32 >::operator/(), irr::core::vector3d< f32 >::operator/=(), irr::core::vector3d< f32 >::operator<(), irr::core::vector3d< f32 >::operator<=(), irr::core::vector3d< f32 >::operator=(), irr::core::vector3d< f32 >::operator>(), irr::core::vector3d< f32 >::operator>=(), irr::core::quaternion::quaternion(), irr::core::CMatrix4< T >::rotateVect(), irr::core::vector3d< f32 >::rotateXYBy(), irr::core::vector3d< f32 >::rotateXZBy(), irr::core::vector3d< f32 >::rotateYZBy(), irr::core::quaternion::rotationFromTo(), irr::core::vector3d< f32 >::rotationToDirection(), irr::core::quaternion::set(), irr::core::vector3d< f32 >::set(), irr::scene::SViewFrustum::setFrom(), irr::core::CMatrix4< T >::setInverseRotationRadians(), irr::core::CMatrix4< T >::setInverseTranslation(), irr::core::CMatrix4< T >::setRotationAxisRadians(), irr::core::CMatrix4< T >::setRotationCenter(), irr::core::CMatrix4< T >::setRotationRadians(), irr::core::CMatrix4< T >::setScale(), irr::core::CMatrix4< T >::setTranslation(), irr::core::quaternion::toAngleAxis(), irr::core::quaternion::toEuler(), irr::core::CMatrix4< T >::transformBoxEx(), irr::core::CMatrix4< T >::transformVect(), and irr::core::CMatrix4< T >::translateVect().

◆ Z

template<class T>
T irr::core::vector3d< T >::Z

Z coordinate of the vector.

Definition at line 416 of file vector3d.h.

Referenced by irr::core::aabbox3d< f32 >::addInternalPoint(), irr::core::CMatrix4< T >::buildAxisAlignedBillboard(), irr::core::CMatrix4< T >::buildCameraLookAtMatrixLH(), irr::core::CMatrix4< T >::buildCameraLookAtMatrixRH(), irr::core::CMatrix4< T >::buildRotateFromTo(), irr::core::CMatrix4< T >::buildShadowMatrix(), irr::core::aabbox3d< f32 >::classifyPlaneRelation(), irr::core::vector3d< f32 >::crossProduct(), irr::core::vector3d< f32 >::dotProduct(), irr::core::vector3d< f32 >::equals(), irr::core::quaternion::fromAngleAxis(), irr::core::aabbox3d< f32 >::getArea(), irr::core::vector3d< f32 >::getAs3Values(), irr::core::vector3d< f32 >::getAs4Values(), irr::scene::quake3::getAsVector3df(), irr::core::vector3d< f32 >::getDistanceFrom(), irr::core::vector3d< f32 >::getDistanceFromSQ(), irr::core::aabbox3d< f32 >::getEdges(), irr::core::vector3d< f32 >::getHorizontalAngle(), irr::core::vector3d< f32 >::getInterpolated(), irr::core::vector3d< f32 >::getInterpolated_quadratic(), irr::core::triangle3d< T >::getIntersectionOfPlaneWithLine(), irr::core::vector3d< f32 >::getLength(), irr::core::vector3d< f32 >::getLengthSQ(), irr::core::quaternion::getMatrix(), irr::core::CMatrix4< T >::getRotationDegrees(), irr::core::vector3d< f32 >::getSphericalCoordinateAngles(), irr::core::aabbox3d< f32 >::getVolume(), irr::core::vector3d< f32 >::interpolate(), irr::core::aabbox3d< f32 >::intersectsWithLine(), irr::core::CMatrix4< T >::inverseRotateVect(), irr::core::CMatrix4< T >::inverseTranslateVect(), irr::core::vector3d< f32 >::invert(), irr::core::triangle3d< T >::isPointInside(), irr::core::aabbox3d< f32 >::isPointInside(), irr::core::aabbox3d< f32 >::isPointTotalInside(), irr::core::vector3d< f32 >::normalize(), irr::core::vector3d< f32 >::operator *(), irr::core::vector3d< f32 >::operator *=(), irr::core::vector3d< f32 >::operator+(), irr::core::vector3d< f32 >::operator+=(), irr::core::vector3d< f32 >::operator-(), irr::core::vector3d< f32 >::operator-=(), irr::core::vector3d< f32 >::operator/(), irr::core::vector3d< f32 >::operator/=(), irr::core::vector3d< f32 >::operator<(), irr::core::vector3d< f32 >::operator<=(), irr::core::vector3d< f32 >::operator=(), irr::core::vector3d< f32 >::operator>(), irr::core::vector3d< f32 >::operator>=(), irr::core::quaternion::quaternion(), irr::core::CMatrix4< T >::rotateVect(), irr::core::vector3d< f32 >::rotateXYBy(), irr::core::vector3d< f32 >::rotateXZBy(), irr::core::vector3d< f32 >::rotateYZBy(), irr::core::quaternion::rotationFromTo(), irr::core::vector3d< f32 >::rotationToDirection(), irr::core::quaternion::set(), irr::core::vector3d< f32 >::set(), irr::scene::SViewFrustum::setFrom(), irr::core::CMatrix4< T >::setInverseRotationRadians(), irr::core::CMatrix4< T >::setInverseTranslation(), irr::core::CMatrix4< T >::setRotationAxisRadians(), irr::core::CMatrix4< T >::setRotationCenter(), irr::core::CMatrix4< T >::setRotationRadians(), irr::core::CMatrix4< T >::setScale(), irr::core::CMatrix4< T >::setTranslation(), irr::core::quaternion::toAngleAxis(), irr::core::quaternion::toEuler(), irr::core::CMatrix4< T >::transformBoxEx(), irr::core::CMatrix4< T >::transformVect(), and irr::core::CMatrix4< T >::translateVect().


The documentation for this class was generated from the following file: