Irrlicht 3D Engine
SKeyMap.h File Reference
#include "Keycodes.h"

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Classes

struct  irr::SKeyMap
 Struct storing which key belongs to which action. More...
 

Namespaces

 irr
 Everything in the Irrlicht Engine can be found in this namespace.
 

Enumerations

enum  irr::EKEY_ACTION {
  irr::EKA_MOVE_FORWARD = 0, irr::EKA_MOVE_BACKWARD, irr::EKA_STRAFE_LEFT, irr::EKA_STRAFE_RIGHT,
  irr::EKA_JUMP_UP, irr::EKA_CROUCH, irr::EKA_ROTATE_LEFT, irr::EKA_ROTATE_RIGHT,
  irr::EKA_COUNT, irr::EKA_FORCE_32BIT = 0x7fffffff
}
 enumeration for key actions. Used for example in the FPS Camera. More...