Irrlicht 3D Engine
IMetaTriangleSelector.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_META_TRIANGLE_SELECTOR_H_INCLUDED__
6 #define __I_META_TRIANGLE_SELECTOR_H_INCLUDED__
7 
8 #include "ITriangleSelector.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
16 
21 {
22 public:
23 
25 
26  virtual void addTriangleSelector(ITriangleSelector* toAdd) = 0;
27 
29 
32  virtual bool removeTriangleSelector(ITriangleSelector* toRemove) = 0;
33 
35  virtual void removeAllTriangleSelectors() = 0;
36 };
37 
38 } // end namespace scene
39 } // end namespace irr
40 
41 
42 #endif
43 
Interface to return triangles with specific properties.
virtual void removeAllTriangleSelectors()=0
Removes all triangle selectors from the collection.
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
Interface for making multiple triangle selectors work as one big selector.
virtual bool removeTriangleSelector(ITriangleSelector *toRemove)=0
Removes a specific triangle selector from the collection.
virtual void addTriangleSelector(ITriangleSelector *toAdd)=0
Adds a triangle selector to the collection of triangle selectors.