Irrlicht 3D Engine
IGUIToolbar.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_GUI_TOOL_BAR_H_INCLUDED__
6 #define __I_GUI_TOOL_BAR_H_INCLUDED__
7 
8 #include "IGUIElement.h"
9 
10 namespace irr
11 {
12 namespace video
13 {
14  class ITexture;
15 } // end namespace video
16 namespace gui
17 {
18  class IGUIButton;
19 
21  class IGUIToolBar : public IGUIElement
22  {
23  public:
24 
26  IGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
27  : IGUIElement(EGUIET_TOOL_BAR, environment, parent, id, rectangle) {}
28 
30  virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext=0,
31  video::ITexture* img=0, video::ITexture* pressedimg=0,
32  bool isPushButton=false, bool useAlphaChannel=false) = 0;
33  };
34 
35 
36 } // end namespace gui
37 } // end namespace irr
38 
39 #endif
40 
A tool bar (IGUIToolBar)
IGUIToolBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
constructor
Definition: IGUIToolbar.h:26
GUI Button interface.
Definition: IGUIButton.h:109
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
GUI Environment. Used as factory and manager of all other GUI elements.
signed int s32
32 bit signed variable.
Definition: irrTypes.h:70
Base class of all GUI elements.
Definition: IGUIElement.h:23
Stays at the top of its parent like the menu bar and contains tool buttons.
Definition: IGUIToolbar.h:21
Interface of a Video Driver dependent Texture.
Definition: ITexture.h:153
virtual IGUIButton * addButton(s32 id=-1, const wchar_t *text=0, const wchar_t *tooltiptext=0, video::ITexture *img=0, video::ITexture *pressedimg=0, bool isPushButton=false, bool useAlphaChannel=false)=0
Adds a button to the tool bar.