Irrlicht 3D Engine
EHardwareBufferFlags.h
Go to the documentation of this file.
1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
6 #define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
7 
8 namespace irr
9 {
10 namespace scene
11 {
12 
14  {
17 
20 
23 
26  };
27 
29  {
38  };
39 
40 } // end namespace scene
41 } // end namespace irr
42 
43 #endif
44 
Change the vertex mapping.
Sometimes changed, driver optimized placement.
Rarely changed, usually stored completely on the hardware.
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
Don't store on the hardware.
Always changed, cache optimizing on the GPU.
Does not change anything.
Change both vertex and index mapping to the same value.
Change the index mapping.