Irrlicht 3D Engine
ECullingTypes.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __E_CULLING_TYPES_H_INCLUDED__
6 #define __E_CULLING_TYPES_H_INCLUDED__
7 
8 #include "irrTypes.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
17  {
18  EAC_OFF = 0,
19  EAC_BOX = 1,
23  };
24 
26  const c8* const AutomaticCullingNames[] =
27  {
28  "false",
29  "box", // camera box against node box
30  "frustum_box", // camera frustum against node box
31  "frustum_sphere", // camera frustum against node sphere
32  "occ_query", // occlusion query
33  0
34  };
35 
36 } // end namespace scene
37 } // end namespace irr
38 
39 
40 #endif // __E_CULLING_TYPES_H_INCLUDED__
41 
char c8
8 bit character variable.
Definition: irrTypes.h:35
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:12
E_CULLING_TYPE
An enumeration for all types of automatic culling for built-in scene nodes.
Definition: ECullingTypes.h:16
const c8 *const AutomaticCullingNames[]
Names for culling type.
Definition: ECullingTypes.h:26